﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace rajitWorkTwo
{
    class toolPathSprite
    {
        // CLASS VARIABLES

        public Texture2D sprite;
        public Vector2 position;
        public Vector2 center;

        // CLASS CONSTRUCTOR
        public toolPathSprite(Texture2D loadedTexture)
        {
            position = new Vector2(0.0f, 0.0f);
            sprite = loadedTexture;
            center = new Vector2(sprite.Width / 2, sprite.Height / 2);
        }
    }
}
